Volumes move when playing in editor

There is not enough information to start helping you. What your volumes are hooked to? Does newly created volume behaves the same way (if yes, do you have code that searches for all volumes in the scene)?

I dont know why this is happening, but all of my volumes move around when i hit play



It is weird and aggravating because now i can not test out certain things because of this bug

Sorry, the volumes are attached to the grey rectangle on the ground, the volume push objects so i have one in the middle moving down to the black box and one on each side pushing towards the middle of the grey ractangle. The volume is a blueprint so everyone time i create one it acts the same