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Mobile RTS Camera System

Im trying to set up a clean Camera System for an RTS like game, controlled by touch. I have built a Zoom In/Out system with success. Now the Movement system works but it is scripted very dodgy. I need an Event for when the touch doesn't move anymore. Then I could update the new touch position, to compare if he is changing the direction. Because now I have solved it with a delay every .2 second which feels ok but I think there are better ways to do it. Any Ideas? Thanks a lot in advance! and sorry for my english :) alt text alt text alt text

Product Version: UE 4.19
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asked Jun 02 '18 at 07:15 AM in Blueprint Scripting

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Tiefsignal
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answered Sep 18 '18 at 12:08 PM

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Aleksandro
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avatar image Tiefsignal Jan 23 '19 at 03:36 PM

I didnt know about that thank you! This will make the Blueprint look cleaner but it is basically the same isn't it? I hoped for a Solution where I don't have to call an Event that often. Or would you say that this is in terms of Performance an elegant solution?

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