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Blueprint Runtime Error:

Blueprint Runtime Error: Accessed None trying to read property K2Node_DynamicCast_AsAnim_BP_Main1 from function: 'ExecuteUbergraph_CharacterWeapons' from node: Equip Weapon in graph: EventGraph in object: CharacterWeapons with description: Accessed None trying to read property K2Node_DynamicCast_AsAnim_BP_Main1

Product Version: UE 4.19
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asked Jun 02 '18 at 12:41 PM in Blueprint Scripting

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Darkstarxx88
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That means in Character weapons blueprint, in equip weapon node animation value/variable is missing. Some screenshots would be helpful.

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answered Jun 12 '18 at 05:16 PM

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simonuks221
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