Blueprint Runtime Error:
Blueprint Runtime Error: Accessed None trying to read property K2Node_DynamicCast_AsAnim_BP_Main1 from function: 'ExecuteUbergraph_CharacterWeapons' from node: Equip Weapon in graph: EventGraph in object: CharacterWeapons with description: Accessed None trying to read property K2Node_DynamicCast_AsAnim_BP_Main1
asked Jun 02 '18 at 12:41 PM in Blueprint Scripting
That means in Character weapons blueprint, in equip weapon node animation value/variable is missing. Some screenshots would be helpful.
answered Jun 12 '18 at 05:16 PM
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