UE4 Nvidia Flow Tutorials?

Hi there, I have looked around for some tutorials using Flow in Unreal, but have so far come up empty. I have looked at the example maps that they provide and it looks really cool, but in my project I can’t seem to get anything to work. It simply does nothing. I have added the flow grid actor, made flow materials, and flow emitters, and I get nothing. I feel like there is some small thing that I’m missing. To confirm, I have merged Flow with Unreal, and the example projects that come with it work perfectly. Anyone know of a video tut or documentation specifically for UE4 that I could look in to? Thanks!

I am in the same position. Any luck?

https://docs.nvidia.com/gameworks/content/artisttools/Flow/index.html

Hi,

In your project settings - > Collision you have to create a custom object channel named “Flow” and set its default response to overlap and then follow the documentation : Flow Artist Tools — Flow Artist Tools beta documentation

It works for me =D