Nav mesh not work in the streamed level
Hi guys! I have a little issue with the streaming of the level. I have a persistent empty layer with Level 1 and level 2 inside him. When i play the persistent level i play the Level 1(Test_Level) with a node
everythink is work but the enemy in the level is not moving ( move AI with Player_Bp like target ), i checked the green path and it is here, so i think the problem is the nav mesh, what is the problem ? What i'm doing wrong ? Thanks !
asked Jun 02 '18 at 03:08 PM in Using UE4
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