No puedo abrir el editor debido a un crash

Estaba editando mi proyecto en el editor, cuando en un momento decidi cambiar un valor float por un integer y se me cerro el programa y se crasheo. Intente abrir de nuevo el proyecto pero cada vez que llega al 93% vuelve a aparece el mismo cartel de crash siempre, el cual dice lo siguiente:

LoginId:088bc07c4ee19def4302b7bf6320d3c9
EpicAccountId:

Assertion failed: OwningNode [File:D:\Build++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Engine\Classes\EdGraph/EdGraphPin.h] [Line: 461]

UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:419]
UE4Editor_Engine!UEdGraphPin::GetSchema() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:645]
UE4Editor_Engine!UEdGraphPin::DoesDefaultValueMatchAutogenerated() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:689]
UE4Editor_BlueprintGraph!UK2Node::ValidateOrphanPins() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\blueprintgraph\private\k2node.cpp:810]
UE4Editor_KismetCompiler!FKismetCompilerContext::CompileClassLayout() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3709]
UE4Editor_Kismet!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:831]
UE4Editor_Kismet!FBlueprintCompilationManager::FlushCompilationQueue() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:2140]
UE4Editor_Engine!UBlueprintGeneratedClass::ConditionalRecompileClass() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:264]
UE4Editor_CoreUObject!FScopedClassDependencyGather::~FScopedClassDependencyGather() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:430]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4033]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4250]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3648]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2746]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2908]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1328]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2179]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2471]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2179]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1958]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1868]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:735]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:438]
UE4Editor_CoreUObject!GetPackageLinker() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:700]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1240]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2179]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2471]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2179]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1958]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1868]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:735]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:438]
UE4Editor_CoreUObject!GetPackageLinker() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:700]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1240]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2179]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2471]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2179]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2471]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2179]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1958]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1868]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:735]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:438]
UE4Editor_CoreUObject!GetPackageLinker() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:700]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1240]
UE4Editor_CoreUObject!LoadPackage() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1436]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:2494]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5966]
UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5443]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:696]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2234]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:3597]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\unrealedmisc.cpp:350]
UE4Editor_UnrealEd!EditorInit() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\unrealedglobals.cpp:97]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launch.cpp:150]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
UE4Editor!WinMain() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll

Intente actualizando los drivers de la tarjeta de video pero no cambio nada.
AgradecerĂ­a que me pudieran ayudar ya que llevo mas de un mes con el proyecto y muchos mas meses con el programa y no tuve nunca ningĂșn problema de esta magnitud. Desde ya muchas gracias.