x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

No puedo abrir el editor debido a un crash

Estaba editando mi proyecto en el editor, cuando en un momento decidi cambiar un valor float por un integer y se me cerro el programa y se crasheo. Intente abrir de nuevo el proyecto pero cada vez que llega al 93% vuelve a aparece el mismo cartel de crash siempre, el cual dice lo siguiente:

LoginId:088bc07c4ee19def4302b7bf6320d3c9 EpicAccountId:

Assertion failed: OwningNode [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Engine\Classes\EdGraph/EdGraphPin.h] [Line: 461]

UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:419] UE4Editor_Engine!UEdGraphPin::GetSchema() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:645] UE4Editor_Engine!UEdGraphPin::DoesDefaultValueMatchAutogenerated() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:689] UE4Editor_BlueprintGraph!UK2Node::ValidateOrphanPins() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\blueprintgraph\private\k2node.cpp:810] UE4Editor_KismetCompiler!FKismetCompilerContext::CompileClassLayout() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3709] UE4Editor_Kismet!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:831] UE4Editor_Kismet!FBlueprintCompilationManager::FlushCompilationQueue() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:2140] UE4Editor_Engine!UBlueprintGeneratedClass::ConditionalRecompileClass() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:264] UE4Editor_CoreUObject!FScopedClassDependencyGather::~FScopedClassDependencyGather() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:430] UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4033] UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4250] UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3648] UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2746] UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2908] UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1328] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2423] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2179] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2471] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2179] UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1958] UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1868] UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:735] UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:438] UE4Editor_CoreUObject!GetPackageLinker() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:700] UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1240] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2423] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2179] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2471] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2179] UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1958] UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1868] UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:735] UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:438] UE4Editor_CoreUObject!GetPackageLinker() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:700] UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1240] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2423] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2179] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2471] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2179] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2471] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2179] UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1958] UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1868] UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:735] UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:438] UE4Editor_CoreUObject!GetPackageLinker() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:700] UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1240] UE4Editor_CoreUObject!LoadPackage() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1436] UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:2494] UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5966] UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5443] UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:696] UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2234] UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:3597] UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\unrealedmisc.cpp:350] UE4Editor_UnrealEd!EditorInit() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\unrealedglobals.cpp:97] UE4Editor!GuardedMain() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launch.cpp:150] UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144] UE4Editor!WinMain() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll

Intente actualizando los drivers de la tarjeta de video pero no cambio nada. Agradecería que me pudieran ayudar ya que llevo mas de un mes con el proyecto y muchos mas meses con el programa y no tuve nunca ningún problema de esta magnitud. Desde ya muchas gracias.

Product Version: UE 4.19
Tags:
more ▼

asked Jun 02 '18 at 06:05 PM in Everything Else

avatar image

ernestojost
1

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question