Error while loading Visual Studio in EU 4

Hi there,

i am just try to mod , a game using UE 4, so when i started the Launcher and try to create a C ++ Class its giving me this outpout in the Log

UnrealBuildTool Exception: System.IO.DirectoryNotFoundException: Ein Teil des Pfades "D:\EpicGames\\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" konnte nicht gefunden werden.
       bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       bei System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
       bei System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
       bei System.Xml.XmlDownloadManager.GetStream(Uri uri, ICredentials credentials, IWebProxy proxy, RequestCachePolicy cachePolicy)
       bei System.Xml.XmlUrlResolver.GetEntity(Uri absoluteUri, String role, Type ofObjectToReturn)
       bei System.Xml.XmlTextReaderImpl.OpenUrlDelegate(Object xmlResolver)
       bei System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
       bei System.Threading.CompressedStack.Run(CompressedStack compressedStack, ContextCallback callback, Object state)
       bei System.Xml.XmlTextReaderImpl.OpenUrl()
       bei System.Xml.XmlTextReaderImpl.Read()
       bei System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)
       bei System.Xml.XmlDocument.Load(XmlReader reader)
       bei System.Xml.XmlDocument.Load(String filename)
       bei UnrealBuildTool.MSBuildProjectFile.LoadGUIDFromExistingProject() in E:\SquadRelease\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\System\VCProject.cs:Zeile 85.
       bei UnrealBuildTool.ProjectFileGenerator.AddExistingProjectFile(ProjectFile InProject, Boolean bNeedsAllPlatformAndConfigurations, Boolean bForceDevelopmentConfiguration, Boolean bProjectDeploys, List`1 InSupportedPlatforms, List`1 InSupportedConfigurations) in E:\SquadRelease\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\System\ProjectFileGenerator
    .cs:Zeile 2251.
       bei UnrealBuildTool.ProjectFileGenerator.AddUnrealBuildToolProject(MasterProjectFolder ProgramsFolder, IEnumerable`1 Dependencies) in E:\SquadRelease\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\System\ProjectFileGenerator.cs:Zeile 1245.
       bei UnrealBuildTool.ProjectFileGenerator.GenerateProjectFiles(String[] Arguments) in E:\SquadRelease\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\System\ProjectFileGenerator.cs:Zeile 625.
       bei UnrealBuildTool.UnrealBuildTool.GuardedMain(String[] Arguments) in E:\SquadRelease\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\System\UnrealBuildTool.cs:Zeile 846.
    LogSlate: Took 0.000752 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)

I have alrey looked in to the targetet folder but there isnt even the Folder “Programs” in the folder Source

-Hannes

Hi there,

What version of Visual Studio do you have installed?

Hi i have Installed Mircosoft Visula Studio Community 2017 Version 15.7.2 installed it was installed by the UE4 Engine