Android 4.19.2 Character Movement Performance
Seems that using around 20 AI controlled skeletal meshes in my android game is severely affecting performance. I use a simple 25,000 tri static mesh as the "floor" with a standard nav mesh spread across. Using the profiler I am seeing the following results per each AI:
The AI uses a simple "Move to" node in blueprints with a random "find radius in navigable zone" number to move some 1000 units about every 4 seconds. Nothing too crazy IMHO.
Can anyone help me understand if these numbers are normal?
Thank you everyone :)
Hey Austin, good afternoon! Did you ever find out what is happening?
answered Oct 29 '18 at 12:57 PM
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