How to make a 8-bit jump system (Not pressure sensitive buttons)
I am trying to make a Castle Vania jump motion for one of my project using unreal engine 4. Something simple as making my character jump a steady and fix jump z velocity regardless of how hard I press a button sound like something very easy to do but I can't seem to find the option or work around in the player Bp. I tried setting the jump z velocity to my desired fixed number just before the jump happens but it is still calculating how hard I pressed the button regardless and jumps accordingly.
Any ideal on how to go about this? Thanks
asked Jun 03 '18 at 07:16 AM in Blueprint Scripting
Ok found the option, All you have to do is remove the stop jumping when release the jump input to get that 8-bit castle vania feel. Cheers!
answered Jun 03 '18 at 05:34 PM
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