How to make a 8-bit jump system (Not pressure sensitive buttons)

Hey there,

I am trying to make a Castle Vania jump motion for one of my project using unreal engine 4.
Something simple as making my character jump a steady and fix jump z velocity regardless of how hard I press a button sound like something very easy to do but I can’t seem to find the option or work around in the player Bp.
I tried setting the jump z velocity to my desired fixed number just before the jump happens but it is still calculating how hard I pressed the button regardless and jumps accordingly.

Any ideal on how to go about this?
Thanks

Ok found the option, All you have to do is remove the stop jumping when release the jump input to get that 8-bit castle vania feel. Cheers!

Simple enough!