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How to access UPaperSprite size in Non-Editor builds?

Hello, I'd like to ask if there's a way of accessing the UPaperSprite's size in non-editor builds. After getting errorrs when trying to make a non-editor build of my game, I found that the GetSourceSize() method is protected by the WITH_EDITOR macro.

Also, the data it is accessing is not protected by the WITH_EDITORONLY_DATA macro, so maybe it is not supposed to be editor-only function at all and this is just a typo? Or am I missing something and there indeed is a reason for it to be editor only? Just for the sake of it, I tried moving the function into non-WITH_EDITOR section of the header file and building the project. The project has built just fine, but after trying to run the game, I got Fatal Error! message, however I am not sure whether this is related to the GetSourceSize() function or not.

Thank you for your response!

[EDIT] Verified that the crash is unrelated to the GetSourceSize() function. Found other errors, fixed them and now the build runs just fine.

Product Version: UE 4.19
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asked Jun 03 '18 at 01:25 PM in C++ Programming

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L8p
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I'm not sure whether it's too late.

Maybe you can try Sprite->GetBakedTexture()->GetSizeX() for width and GetSizeY() for height.

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answered May 21 '19 at 02:02 AM

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someblue
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