Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

How to access UPaperSprite size in Non-Editor builds?

Hello, I'd like to ask if there's a way of accessing the UPaperSprite's size in non-editor builds. After getting errorrs when trying to make a non-editor build of my game, I found that the GetSourceSize() method is protected by the WITH_EDITOR macro.

Also, the data it is accessing is not protected by the WITH_EDITORONLY_DATA macro, so maybe it is not supposed to be editor-only function at all and this is just a typo? Or am I missing something and there indeed is a reason for it to be editor only? Just for the sake of it, I tried moving the function into non-WITH_EDITOR section of the header file and building the project. The project has built just fine, but after trying to run the game, I got Fatal Error! message, however I am not sure whether this is related to the GetSourceSize() function or not.

Thank you for your response!

[EDIT] Verified that the crash is unrelated to the GetSourceSize() function. Found other errors, fixed them and now the build runs just fine.

Product Version: UE 4.19
more ▼

asked Jun 03 '18 at 01:25 PM in C++ Programming

avatar image

6 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

I'm not sure whether it's too late.

Maybe you can try Sprite->GetBakedTexture()->GetSizeX() for width and GetSizeY() for height.

more ▼

answered May 21 '19 at 02:02 AM

avatar image

3 1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question