Separate Mesh Element Selection via Blueprint or C++

So I’ve imported a mesh with multiple elements. Now, is there a way, via blueprint or c++, to call or select or do anything with those elements as their own separate entity? Or would I have to import each element as it’s own mesh? I’m trying to make it somewhat simple by using 1 blueprint instead of many, many blueprints from each element.

Still would love an answer to this.

Hey Mixitman -

For easy and complete control over the various elements of the mesh it would be better to import them as separate meshes and build a single blueprint that combines the various elements in the component section of your blueprint.

There is currently no way to control elements of a mesh independent of another element. It is entirely possible to write some C++ coding that would give that sort of control but it is not currently in the engine and would have to be written completely from source.

Thank You

Eric Ketchum