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Packaging Project error- cook error

UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_MountainRock_N (BC5, 8192X8192) UATHelper: Packaging (Windows (64-bit)): LogMemory: Warning: Freeing 33554432 bytes from backup pool to handle out of memory. UATHelper: Packaging (Windows (64-bit)): LogMemory: Warning: MemoryStats: UATHelper: Packaging (Windows (64-bit)): AvailablePhysical 840359936 UATHelper: Packaging (Windows (64-bit)): AvailableVirtual 140725951168512 UATHelper: Packaging (Windows (64-bit)): UsedPhysical 7964745728 UATHelper: Packaging (Windows (64-bit)): PeakUsedPhysical 9605705728 UATHelper: Packaging (Windows (64-bit)): UsedVirtual 10848866304 UATHelper: Packaging (Windows (64-bit)): PeakUsedVirtual 12035678208 UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 4 crashed. UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 8 crashed. UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered. UATHelper: Packaging (Windows (64-bit)): Took 3061.8714557s to run UE4Editor-Cmd.exe, ExitCode=3 UATHelper: Packaging (Windows (64-bit)): Cook failed. Deleting cooked data. UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed. UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Bekah\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace) UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults: Error: Unknown Cook Failure LogEditorActor: Deleted Actor: PlayerStart LogEditorActor: Deleted 1 Actors (0.212 secs) LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.MyProject2 LogTemp: CWD: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\IOS LogTemp: Initial Dir: C:\Program Files\Epic Games\UE_4.18 LogTemp: Env CWD: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\IOS LogTemp: BranchPath = BEKAHLAP/C/Program Files/Epic Games/UE_4.18/Engine/Binaries --- GameBranchPath = BEKAHLAP/C/Program Files/Epic Games/UE_4.18/Engine/Binaries LogTemp: IPP ERROR: Could not find provision directory 'C:\Users\Bekah\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'. LogSlate: Warning: Prevented a slow task dialog from being summoned while a context menu was open Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/M_and_f" FILE="F:/COGC/GU_Final/MyProject2/Saved/Autosaves/Game/M_and_f_Auto6.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false LogSavePackage: Save=172582.89ms LogSavePackage: Moving 'F:/COGC/GU_Final/MyProject2/Saved/M_and_f_Auto693DC1D4C4E707E61DDB4588248963013.tmp' to 'F:/COGC/GU_Final/MyProject2/Saved/Autosaves/Game/M_and_f_Auto6.umap' LogSavePackage: Display: Finished SavePackage F:/COGC/GU_Final/MyProject2/Saved/Autosaves/Game/M_and_f_Auto6.umap LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/M_and_f' took 173.630 LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 173.630

Product Version: UE 4.18
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asked Jun 03 '18 at 03:08 PM in Packaging & Deployment

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