Packaging Project error- cook error

UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_MountainRock_N (BC5, 8192X8192)
UATHelper: Packaging (Windows (64-bit)): LogMemory: Warning: Freeing 33554432 bytes from backup pool to handle out of memory.
UATHelper: Packaging (Windows (64-bit)): LogMemory: Warning: MemoryStats:
UATHelper: Packaging (Windows (64-bit)): AvailablePhysical 840359936
UATHelper: Packaging (Windows (64-bit)): AvailableVirtual 140725951168512
UATHelper: Packaging (Windows (64-bit)): UsedPhysical 7964745728
UATHelper: Packaging (Windows (64-bit)): PeakUsedPhysical 9605705728
UATHelper: Packaging (Windows (64-bit)): UsedVirtual 10848866304
UATHelper: Packaging (Windows (64-bit)): PeakUsedVirtual 12035678208
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 4 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 8 crashed.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): Took 3061.8714557s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows (64-bit)): Cook failed. Deleting cooked data.
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
LogEditorActor: Deleted Actor: PlayerStart
LogEditorActor: Deleted 1 Actors (0.212 secs)
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.MyProject2
LogTemp: CWD: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\IOS
LogTemp: Initial Dir: C:\Program Files\Epic Games\UE_4.18
LogTemp: Env CWD: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\IOS
LogTemp: BranchPath = /C/Program Files/Epic Games/UE_4.18/Engine/Binaries — GameBranchPath = /C/Program Files/Epic Games/UE_4.18/Engine/Binaries
LogTemp: IPP ERROR: Could not find provision directory ‘C:\Users\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/’.
LogSlate: Warning: Prevented a slow task dialog from being summoned while a context menu was open
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/M_and_f” FILE=“F:/COGC/GU_Final/MyProject2/Saved/Autosaves/Game/M_and_f_Auto6.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=false
LogSavePackage: Save=172582.89ms
LogSavePackage: Moving ‘F:/COGC/GU_Final/MyProject2/Saved/M_and_f_Auto693DC1D4C4E707E61DDB4588248963013.tmp’ to ‘F:/COGC/GU_Final/MyProject2/Saved/Autosaves/Game/M_and_f_Auto6.umap’
LogSavePackage: Display: Finished SavePackage F:/COGC/GU_Final/MyProject2/Saved/Autosaves/Game/M_and_f_Auto6.umap
LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/M_and_f’ took 173.630
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 173.630