Hi,
I’m following one of Epic’s tutorials on YouTube showing how to set up a lobby and join multiplayer sessions.
YouTube Tutorial
In the video he uses Event OnPostLogin
in the game mode to show the lobby menu (I.e. add the widget to viewport) which is working fine in his video. But for some reason when I launch my game Event OnPostLogin
is running straight away so I see the lobby menu with my main menu sat on top of it (The function which displays the main menu is called in the level blueprint on Event BeginPlay
). I can’t figure out why it’s happening to me but not in the video.
If you need any info or screenshots of anything please let me know, but I’m not sure what to post as Event OnPostLogin
is triggered by the engine not my blueprints.
Any help would be appreciated.