I'm having trouble with my touch position. I'm using a image position in a Widget to be my Touch Reference in game, but, as you can see in this image, the images are appearing away from my clicking position. The blue circle is where I'm clicking and the grey one is the image shown.
I created a HUD class to control the widget. This is the code:
And also, I'm calling those events with my character:
As you can see, I'm using screen location to insert in the events. Wouldn't it be enough for the widget to get the right positioning of the objects?
I've tried using world positioning. Didn't work.
asked Jun 03 '18 at 05:34 PM in Using UE4
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