Custom Shaders With Plugin

Hey everyone,

I really need some help here. I am trying to find some decent information to make custom shaders using plugins. For example, how would I convert a ShaderToy shader into a usable Unreal plugin? Has anyone successfully accomplished this? If so, are there any good tutorials out there? I have already completed the one from Unreal documentation and to be honest I didn’t learn anything from it. Any help is appreciated!

Try this: https://github.com/Temaran/UE4ShaderPluginDemo

It’s pretty old (for 4.7) but most of the stuff applies to the latest version