Can I license my game's source code (including a source build of Unreal Engine 4) to a third party for a fee?
If I've shipped a game using Unreal Engine 4 and someone wanted to pay me (by upfront fee or revenue share) to license my game's source code in perpetuity (including a custom source build of the engine, editor and all game assets), would this be allowed under the Unreal Engine 4 EULA? If so, would the licensing revenue simply be considered game revenue for the quarter (incurring Epic's 5% gross royalty)?
asked Jun 04 '18 at 04:55 AM in Legal & Licensing
The simplest thing in that case would be to ensure the other party was also an Unreal Engine licensee. Then you'd be responsible for your game revenue, they'd be responsible for their game revenue, and the game sale revenue between you and them would be royalty free.
Otherwise, it gets complicated.
answered Jun 04 '18 at 07:42 PM
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