Help: Checking if actor is rotated properly
So here's the scenario: I setup a rotatable statue that rotates by 90° when the player presses "E" on it. When the statue is facing the other statue I want it to open a gate that I setup in the level. How do I check if the rotating statue is facing the other statue?
asked Jun 04 '18 at 05:48 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here