Help: Checking if actor is rotated properly

So here’s the scenario:
I setup a rotatable statue that rotates by 90° when the player presses “E” on it. When the statue is facing the other statue I want it to open a gate that I setup in the level. How do I check if the rotating statue is facing the other statue?

Use the FindLookAtRotation if it’s (0, 0, 0) for both then they’re looking at each other.

Thanks for answering, but I stupidly forgot one of the most important things about blueprints and computers. I had the all the blueprints correct, but I connected them all of a single begin play. I got to figure it out by adding a sequence to select between all the actions I needed. Thanks again!