CrowdFollowingComponent No Avoidance & Jittering
I'm developing a top-down RPG where crowd avoidance is very important for navigation.
I've recently used the 'UCrowdFollowingComponent', extended it and created my own 'RPGCrowdFollowingComponent'. I'm using the following high quality setup in the constructor:
The problems are:
2 Characters get stuck on each other, their velocity is set to almost zero and they seem to get stuck on each other without real avoidance. That slowing down is horrible, I want a smooth navigation between NPC's
My questions are:
Thanks a lot for all the help!
As a workaround for the problem, I've moved on to RVO avoidance that seems to work a lot better than the 'CrowdsManager'. It is not an ideal solution but at the moment the DetrourCrowds are out of the question.
Maybe this will help someone else in their decision of dynamic obstacle avoidance.
answered Jun 08 '18 at 05:57 AM
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