Skeletal mesh causing FPS drops on 4.19 (android)
Since we use unreal 4.19 for our project, one of our skeletal mesh cause big frame drops.. I can't explain what is causing these frame drops, I hope someone cans. Here are the details I can give you. The game is built for Android and we don't have any error or frame drop when we run the game on the editor. We didn't have this problem when we used unreal 4.18. Hidding the skeletal mesh stops the frame drops. It happens even if the skeletal mesh doesn't have any animation blueprint. The skeletal mesh doesn't cast shadows and the light are static and built.
Did anything change about SkeletalMesh since unreal 4.19 which could cause this problem ?
asked Jun 04 '18 at 04:58 PM in Rendering
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