Unreal Sound Loss
I'm not sure it happend only my case. Anyway. I setting up sound(music) in level without attenation(no occlusion, no reverb. It's 2D sound, Compression Quality is 100, Sound class is default also). However, there's difference between original source and engines' output. I think there's not only frequency differneces but also stereo images(it sounds like more narrow). Also, original source's loudness(LUFS) is about -5~6, but engine's output is about -10~11. I compared two sources in Protools and used Izotope insight.
Do you guys know how to solve or had experienced similar problem?
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