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Unreal Sound Loss

Hello Guys.

I'm not sure it happend only my case. Anyway. I setting up sound(music) in level without attenation(no occlusion, no reverb. It's 2D sound, Compression Quality is 100, Sound class is default also). However, there's difference between original source and engines' output. I think there's not only frequency differneces but also stereo images(it sounds like more narrow). Also, original source's loudness(LUFS) is about -5~6, but engine's output is about -10~11. I compared two sources in Protools and used Izotope insight.

Do you guys know how to solve or had experienced similar problem?

Product Version: UE 4.18
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asked Jun 05 '18 at 04:42 AM in Bug Reports

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avatar image Jeff A ♦♦ STAFF Jun 06 '18 at 01:59 PM


We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.



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