Maya To UE4 Collision Importing problem
So I have an asset from the marketplace which has the perfect collision mesh but the object is orientated the wrong way and when I export it into Maya then Import back into UE4 I completely lose the collision mesh.
(Video Showing my problem) https://www.youtube.com/watch?v=INUY5w6Hbg0&feature=youtu.be
Note that in UE4 when I hover over the asset after importing it it says it has collision meshes... Also at the end of the video I show what happens if I try to extrude a face on the collision mesh, not sure but maybe it'll help.
Google Drive Download Link for the files:
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