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mac package

我用UE4 for mac 创建了一个移动设备工程,在测试打包的时候发现无法打包,输入的日志如下 LogPlayLevel: Completed Launch On Stage: Build Task, Time: 2.042935 LogPlayLevel: UPL Init: None LogPlayLevel: Cleaning Stage Directory: /Users/zhangzaiwei/Documents/Unreal Projects/lesson2/Saved/StagedBuilds/IOS LogPlayLevel: Copying NonUFSFiles to staging directory: /Users/zhangzaiwei/Documents/Unreal Projects/lesson2/Saved/StagedBuilds/IOS LogPlayLevel: Copying DebugFiles to staging directory: /Users/zhangzaiwei/Documents/Unreal Projects/lesson2/Saved/StagedBuilds/IOS LogPlayLevel: Copying UFSFiles to staging directory: /Users/zhangzaiwei/Documents/Unreal Projects/lesson2/Saved/StagedBuilds/IOS LogPlayLevel: Running: mono "/Users/Shared/Epic Games/UE_4.19/Engine/Binaries/DotNET/IOS/DeploymentServer.exe" Backup -file "/Users/zhangzaiwei/Documents/Unreal Projects/lesson2/Saved/StagedBuilds/IOS/Manifest_UFSFiles_IOS.txt" -file "/Users/zhangzaiwei/Documents/Unreal Projects/lesson2/Saved/StagedBuilds/IOS/Manifest_NonUFSFiles_IOS.txt" -device fa2f2f3582f 6a868a1c3b4a98ff67ab56897d55a -bundle com.zhangzaiwei.lesson2 LogPlayLevel: [deploy] Created deployment server. LogPlayLevel: [DD] Trying to connect to mobile device running iOS ... LogPlayLevel: [DD] Mobile Device '?????????' connected LogPlayLevel: Failed to connect to bundle 'com.zhangzaiwei.lesson2' with Unknown error 0xE80000B7 LogPlayLevel: [DD] ... File to be written '/Users/zhangzaiwei/Documents/Unreal Projects/lesson2/Saved/StagedBuilds/IOS\?????????_Manifest_UFSFiles_IOS.txt' LogPlayLevel: [DD] ... File to be written '/Users/zhangzaiwei/Documents/Unreal Projects/lesson2/Saved/StagedBuilds/IOS\?????????_Manifest_NonUFSFiles_IOS.txt' LogPlayLevel: [DD] ... Error: Failed to connect to bundle 'com.zhangzaiwei.lesson2' LogPlayLevel: [DD] LogPlayLevel: Exiting. LogPlayLevel: Took 3.114397s to run mono, ExitCode=1 LogPlayLevel: STAGE COMMAND COMPLETED LogPlayLevel: PACKAGE COMMAND STARTED LogPlayLevel: Package /Users/zhangzaiwei/Documents/Unreal Projects/lesson2/lesson2.uproject LogPlayLevel: UPL Init: None LogPlayLevel: Project: /Users/Shared/Epic Games/UE_4.19/Engine/lesson2_IOS.xcworkspace LogPlayLevel: Running: mono "/Users/Shared/Epic Games/UE_4.19/Engine/Binaries/DotNET/UnrealBuildTool.exe" -XcodeProjectFiles -project="/Users/zhangzaiwei/Documents/Unreal Projects/lesson2/lesson2.uproject" -platforms=IOS -game -nointellisense -IOSdeployonly -ignorejunk -nocreatestub -NoHotReload LogPlayLevel: Discovering modules, targets and source code for project... LogPlayLevel: Writing project files... 0%50%100% LogPlayLevel: Discovering modules, targets and source code for project... LogPlayLevel: Writing project files... 0%50%100% LogPlayLevel: Took 10.104728s to run mono, ExitCode=0 LogSlate: Took 0.014286 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K) LogPlayLevel: Running: /usr/bin/env UBT_NO_POST_DEPLOY=true /usr/bin/xcrun xcodebuild build -workspace "/Users/Shared/Epic Games/UE_4.19/Engine/lesson2_IOS.xcworkspace" -scheme 'UE4' -configuration "Development" -destination generic/platform=iOS -sdk iphoneos CODE_SIGN_IDENTITY="iPhone Developer: zhang zaiwei (5KHLBY2N7H)" PROVISIONING_PROFILE_SPECIFIER=ac90 e247-fd28-48c3-92be-b5cea08d71a6 LogPlayLevel: Build settings from command line: LogPlayLevel: CODE_SIGN_IDENTITY = iPhone Developer: zhang zaiwei (5KHLBY2N7H) LogPlayLevel: PROVISIONING_PROFILE_SPECIFIER = ac90e247-fd28-48c3-92be-b5cea08d71a6 LogPlayLevel: SDKROOT = iphoneos11.4 LogPlayLevel: 2018-06-05 21:58:12.712 xcodebuild[21076:2972159] +dataWithFirstBytes:1024 ofFile:"/Users/Shared/Epic Games/UE_4.19/Engine/Config/BaseEditorLayout.ini" failed, errno = 2 LogPlayLevel: 2018-06-05 21:58:12.890 xcodebuild[21076:2972159] +dataWithFirstBytes:1024 ofFile:"/Users/Shared/Epic Games/UE_4.19/Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/alembic/houdini/SOP_AlembicIn/OPalembic/Object_1alembicarchive/Help" failed, errno = 2 LogPlayLevel: 2018-06-05 21:58:12.894 xcodebuild[21076:2972159] +dataWithFirstBytes:1024 ofFile:"/Users/Shared/Epic Games/UE_4.19/Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/alembic/houdini/SOP_AlembicIn/OPalembic/Object_1alembicxform/Help" failed, errno = 2 LogPlayLevel: 2018-06-05 21:58:13.294 xcodebuild[21076:2972159] +dataWithFirstBytes:1024 ofFile:"/Users/Shared/Epic Games/UE_4.19/Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/hdf5/tools/testfiles/tmulti-g.h5" failed, errno = 2 LogPlayLevel: 2018-06-05 21:58:13.309 xcodebuild[21076:2972159] +dataWithFirstBytes:1024 ofFile:"/Users/Shared/Epic Games/UE_4.19/Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/hdf5/tools/testfiles/tnoddlfile.ddl" failed, errno = 2 LogPlayLevel: 2018-06-05 21:58:13.352 xcodebuild[21076:2972159] +dataWithFirstBytes:1024 ofFile:"/Users/Shared/Epic Games/UE_4.19/Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/hdf5/tools/testfiles/twithddlfile.ddl" failed, errno = 2 LogPlayLevel: === BUILD TARGET UE4 OF PROJECT UE4 WITH CONFIGURATION Development === LogPlayLevel: Check dependencies LogPlayLevel: Code Signing Error: Provisioning profile "iOS Team Provisioning Profile: " is Xcode managed, but signing settings require a manually managed profile. LogPlayLevel: Code Signing Error: Code signing is required for product type 'Application' in SDK 'iOS 11.4' LogPlayLevel: BUILD FAILED * LogPlayLevel: The following build commands failed: LogPlayLevel: Check dependencies LogPlayLevel: (1 failure) LogPlayLevel: Took 4.271173s to run env, ExitCode=65 LogPlayLevel: ERROR: CodeSign Failed LogPlayLevel: (see /Users/zhangzaiwei/Library/Logs/Unreal Engine/LocalBuildLogs/UAT_Log.txt for full exception trace) LogPlayLevel: AutomationTool exiting with ExitCode=32 (Error_FailedToCodeSign) LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 23.614817 LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully. PackagingResults: Error: Launch failed! Failed to Code Sign LogMac: LaunchURL http://answers.unrealengine.com

不知道这个问题该如何解决呢

Product Version: UE 4.19
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asked Jun 05 '18 at 02:02 PM in Chinese

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mikesimb
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