Mac package

我用UE4 for mac 创建了一个移动设备工程,在测试打包的时候发现无法打包,输入的日志如下
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 2.042935
LogPlayLevel: UPL Init: None
LogPlayLevel: Cleaning Stage Directory: /Users/zhangzaiwei/Documents/Unreal Projects/lesson2/Saved/StagedBuilds/IOS
LogPlayLevel: Copying NonUFSFiles to staging directory: /Users/zhangzaiwei/Documents/Unreal Projects/lesson2/Saved/StagedBuilds/IOS
LogPlayLevel: Copying DebugFiles to staging directory: /Users/zhangzaiwei/Documents/Unreal Projects/lesson2/Saved/StagedBuilds/IOS
LogPlayLevel: Copying UFSFiles to staging directory: /Users/zhangzaiwei/Documents/Unreal Projects/lesson2/Saved/StagedBuilds/IOS
LogPlayLevel: Running: mono “/Users/Shared/Epic Games/UE_4.19/Engine/Binaries/DotNET/IOS/DeploymentServer.exe” Backup -file “/Users/zhangzaiwei/Documents/Unreal Projects/lesson2/Saved/StagedBuilds/IOS/Manifest_UFSFiles_IOS.txt” -file “/Users/zhangzaiwei/Documents/Unreal Projects/lesson2/Saved/StagedBuilds/IOS/Manifest_NonUFSFiles_IOS.txt” -device fa2f2f3582f
6a868a1c3b4a98ff67ab56897d55a -bundle com.zhangzaiwei.lesson2
LogPlayLevel: [deploy] Created deployment server.
LogPlayLevel: [DD] Trying to connect to mobile device running iOS …
LogPlayLevel: [DD] Mobile Device ‘???’ connected
LogPlayLevel: Failed to connect to bundle ‘com.zhangzaiwei.lesson2’ with Unknown error 0xE80000B7
LogPlayLevel: [DD] … File to be written ‘/Users/zhangzaiwei/Documents/Unreal Projects/lesson2/Saved/StagedBuilds/IOS???_Manifest_UFSFiles_IOS.txt’
LogPlayLevel: [DD] … File to be written ‘/Users/zhangzaiwei/Documents/Unreal Projects/lesson2/Saved/StagedBuilds/IOS???_Manifest_NonUFSFiles_IOS.txt’
LogPlayLevel: [DD] … Error: Failed to connect to bundle ‘com.zhangzaiwei.lesson2’
LogPlayLevel: [DD]
LogPlayLevel: Exiting.
LogPlayLevel: Took 3.114397s to run mono, ExitCode=1
LogPlayLevel: ********** STAGE COMMAND COMPLETED **********
LogPlayLevel: ********** PACKAGE COMMAND STARTED **********
LogPlayLevel: Package /Users/zhangzaiwei/Documents/Unreal Projects/lesson2/lesson2.uproject
LogPlayLevel: UPL Init: None
LogPlayLevel: Project: /Users/Shared/Epic Games/UE_4.19/Engine/lesson2_IOS.xcworkspace
LogPlayLevel: Running: mono “/Users/Shared/Epic Games/UE_4.19/Engine/Binaries/DotNET/UnrealBuildTool.exe” -XcodeProjectFiles -project="/Users/zhangzaiwei/Documents/Unreal Projects/lesson2/lesson2.uproject" -platforms=IOS -game -nointellisense -IOSdeployonly -ignorejunk -nocreatestub -NoHotReload
LogPlayLevel: Discovering modules, targets and source code for project…
LogPlayLevel: Writing project files… 0%50%100%
LogPlayLevel: Discovering modules, targets and source code for project…
LogPlayLevel: Writing project files… 0%50%100%
LogPlayLevel: Took 10.104728s to run mono, ExitCode=0
LogSlate: Took 0.014286 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/SlateDebug/Fonts/LastResort.ttf’ (5269K)
LogPlayLevel: Running: /usr/bin/env UBT_NO_POST_DEPLOY=true /usr/bin/xcrun xcodebuild build -workspace “/Users/Shared/Epic Games/UE_4.19/Engine/lesson2_IOS.xcworkspace” -scheme ‘UE4’ -configuration “Development” -destination generic/platform=iOS -sdk iphoneos CODE_SIGN_IDENTITY=“iPhone Developer: zhang zaiwei (5KHLBY2N7H)” PROVISIONING_PROFILE_SPECIFIER=ac90
e247-fd28-48c3-92be-b5cea08d71a6
LogPlayLevel: Build settings from command line:
LogPlayLevel: CODE_SIGN_IDENTITY = iPhone Developer: zhang zaiwei (5KHLBY2N7H)
LogPlayLevel: PROVISIONING_PROFILE_SPECIFIER = ac90e247-fd28-48c3-92be-b5cea08d71a6
LogPlayLevel: SDKROOT = iphoneos11.4
LogPlayLevel: 2018-06-05 21:58:12.712 xcodebuild[21076:2972159] +dataWithFirstBytes:1024 ofFile:"/Users/Shared/Epic Games/UE_4.19/Engine/Config/BaseEditorLayout.ini" failed, errno = 2
LogPlayLevel: 2018-06-05 21:58:12.890 xcodebuild[21076:2972159] +dataWithFirstBytes:1024 ofFile:"/Users/Shared/Epic Games/UE_4.19/Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/alembic/houdini/SOP_AlembicIn/OPalembic/Object_1alembicarchive/Help" failed, errno = 2
LogPlayLevel: 2018-06-05 21:58:12.894 xcodebuild[21076:2972159] +dataWithFirstBytes:1024 ofFile:"/Users/Shared/Epic Games/UE_4.19/Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/alembic/houdini/SOP_AlembicIn/OPalembic/Object_1alembicxform/Help" failed, errno = 2
LogPlayLevel: 2018-06-05 21:58:13.294 xcodebuild[21076:2972159] +dataWithFirstBytes:1024 ofFile:"/Users/Shared/Epic Games/UE_4.19/Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/hdf5/tools/testfiles/tmulti-g.h5" failed, errno = 2
LogPlayLevel: 2018-06-05 21:58:13.309 xcodebuild[21076:2972159] +dataWithFirstBytes:1024 ofFile:"/Users/Shared/Epic Games/UE_4.19/Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/hdf5/tools/testfiles/tnoddlfile.ddl" failed, errno = 2
LogPlayLevel: 2018-06-05 21:58:13.352 xcodebuild[21076:2972159] +dataWithFirstBytes:1024 ofFile:"/Users/Shared/Epic Games/UE_4.19/Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/hdf5/tools/testfiles/twithddlfile.ddl" failed, errno = 2
LogPlayLevel: === BUILD TARGET UE4 OF PROJECT UE4 WITH CONFIGURATION Development ===
LogPlayLevel: Check dependencies
LogPlayLevel: Code Signing Error: Provisioning profile “iOS Team Provisioning Profile: *” is Xcode managed, but signing settings require a manually managed profile.
LogPlayLevel: Code Signing Error: Code signing is required for product type ‘Application’ in SDK ‘iOS 11.4’
LogPlayLevel: ** BUILD FAILED **
LogPlayLevel: The following build commands failed:
LogPlayLevel: Check dependencies
LogPlayLevel: (1 failure)
LogPlayLevel: Took 4.271173s to run env, ExitCode=65
LogPlayLevel: ERROR: CodeSign Failed
LogPlayLevel: (see /Users/zhangzaiwei/Library/Logs/Unreal Engine/LocalBuildLogs/UAT_Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=32 (Error_FailedToCodeSign)
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 23.614817
LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults: Error: Launch failed! Failed to Code Sign
LogMac: LaunchURL http://answers.unrealengine.com

不知道这个问题该如何解决呢