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Disable Third Person Character "Breathing" Animation


In the Third Person Character BP, I have set up a system in the viewport where the camera is socketed and attached to the head and moved right up to the face, to illustrate a true first person view, so the arms and legs are visible.


I recently noticed that while looking at the Third Person Character there is an animation that causes the player to move slightly. To me, it looks like it was meant to simulate breathing. However I'm not particularly fond of this animation since it also causes the Camera to move on it's own. Is there any way of disabling this animation or at least change the camera so it's not affected by it? Thanks.

Product Version: UE 4.14
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asked Jun 05 '18 at 11:58 PM in Blueprint Scripting

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Alec R
110 4 9 17

avatar image ThompsonN13 Jun 06 '18 at 01:57 AM

thats probably part of the idle animation so you could either change the anim bp to remove the animation or you would need to modify the animation to you liking.

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