Why can't the collision of a static mesh be copied to the content browser as its own asset?
I have a skeletal mesh that I imported without any collision. Now I want to set this up to be used in a pawn-derived pseudocharacter class that does not use capsule as its root component for movement and navigation. So to create collision I opened the persona editor and picked the idle pose, then exported (exported to content browser, not out of unreal) a static mesh. From the static mesh, I created a convex hull to use as the collision.
But I found that there is no way to export (again, into content browser, not out of unreal) or copy out this collision into the content browser as a ushapecomponent or anything, so it means that this workflow basically is impossible even though IMHO it is very efficient, intuitive, and easy. So I am wondering why this capability wasn't included in the editor.
It is very frustrating to not be able to use my own problem solving and reasoning abilities to intuitively work within the editor because so many capabilities are missing.
Follow this question
Once you sign in you will be able to subscribe for any updates here