IOS Distribution

I have windows PC and an IPod Pro (10.5) . I have bit familiar with Unreal and I have packaged a project for windows, now I want to Package for my Ipod, I have followed this link

https://docs.unrealengine.com/en-us/...iOS/QuickStart… and this is very helpful till launching my project, but when I want to package as .ipa format, its not opening in my Ipod so How can I give a copy to client?.. Could anybody Help?

I’ve never deployed to iOS through Unreal, but I have through Unity and custom game engines, so hopefully the advice that follows will be useful:

That link you posted is broken, so I can’t see the steps you’ve taken. However, I’m guessing that the problem is you’ve not provisioned the game for your device or have the correct certificates etc. Unfortunately it’s not as simple as just copying the ipa to the device running it.

The quick start guide has some tips,
iOS Quick Start | Unreal Engine Documentation and this provisioning page has some more advice to follow: https://docs.unrealengine.com/en-us/Platforms/Mobile/iOS/iOSProvisioning I assume you’ve already done step 1 here, so it’s step 2 onwards that you’ll need to work on ( note to perform these steps you’ll need to be signed up as an iOS developer Apple Developer Program - Apple Developer )

I have not done 2nd step, I will try to sign up apple account and check …Vl see.

If that answers the question, please mark this question as answered so it helps others. Thanks

Hi Phil,
Sorry to the late reply,

I have gone through the both steps and Completed IOS Provisioning. Is there any further step to be taken to Export .IPA ?..Please guide me.

Thanks.