Animations Blend Space Transition Snaps
I downloaded the Paragon:Minions assets from the marketplace and tried to create a Idle->Walk->Run blend space and the transition does not look smooth. Have a look: https://youtu.be/zC27gJKBtYA
Is this a bug or am I doing something wrong ?
EDIT: Epic staff, please stop moving this thread from "Bug Reports" to "Using UE4". Does this look like intended behavior? And if you're sure it's not a bug, why not tell me how to "use UE4" properly? This is a bug.
hello In your Blendspace asset under the Asset Details tab there should be an animation section and inside this there will be a link to the skeleton assigned to that Blendspace. alt text
That should give you access to any animations that are using that skeleton. This should have been prompted when you created the Blendspace.
For more information be sure to check the documentation.
answered Jun 07 '18 at 06:15 AMjayeshroshan (suspended)
I noticed that the animation I was transitioning to, had anim notifies:
So I made a copy and for the this copy, I deleted the notifies:
So NonCombat_JogFwd_A has animaiton notifies and NonCombat_JogFwd_A1 does not. Check out the result: https://youtu.be/zK1m595EqFg
The twitching appears only for NonCombat_JogFwd_A, the anim file with the anim notifies.
answered Jun 08 '18 at 11:05 AM
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