I downloaded the Paragon:Minions assets from the marketplace and tried to create a Idle->Walk->Run blend space and the transition does not look smooth.
Have a look: UE4 BlendSpace1D Snaps - YouTube
Is this a bug or am I doing something wrong ?
EDIT: Epic staff, please stop moving this thread from “Bug Reports” to “Using UE4”. Does this look like intended behavior? And if you’re sure it’s not a bug, why not tell me how to “use UE4” properly? This is a bug.
hello
In your Blendspace asset under the Asset Details tab there should be an animation section and inside this there will be a link to the skeleton assigned to that Blendspace. alt text
That should give you access to any animations that are using that skeleton. This should have been prompted when you created the Blendspace.
For more information be sure to check the documentation.
Thank you for the reply and I’m sorry but I don’t understand how this is helpful. The animations are using the same skeleton otherwise I couldn’t have placed them inside the blend space. Please be more specific, are you saying this is not a bug and I can fix it? How?