Animations Blend Space Transition Snaps

I downloaded the Paragon:Minions assets from the marketplace and tried to create a Idle->Walk->Run blend space and the transition does not look smooth.
Have a look: UE4 BlendSpace1D Snaps - YouTube

Is this a bug or am I doing something wrong ?

EDIT: Epic staff, please stop moving this thread from “Bug Reports” to “Using UE4”. Does this look like intended behavior? And if you’re sure it’s not a bug, why not tell me how to “use UE4” properly? This is a bug.

Your Interpolation time is set to 0. Up that and it should be smoother.

I tried, it does not work.

hello
In your Blendspace asset under the Asset Details tab there should be an animation section and inside this there will be a link to the skeleton assigned to that Blendspace. alt text

That should give you access to any animations that are using that skeleton. This should have been prompted when you created the Blendspace.

For more information be sure to check the documentation.

Thank you for the reply and I’m sorry but I don’t understand how this is helpful. The animations are using the same skeleton otherwise I couldn’t have placed them inside the blend space. Please be more specific, are you saying this is not a bug and I can fix it? How?

New data:

I noticed that the animation I was transitioning to, had anim notifies:

So I made a copy and for the this copy, I deleted the notifies:

So NonCombat_JogFwd_A has animaiton notifies and NonCombat_JogFwd_A1 does not. Check out the result:

The twitching appears only for NonCombat_JogFwd_A, the anim file with the anim notifies.