SetRelativeRotation works sometimes
So I have a door which uses this Blueprint to loop the set relative rotation until it turns 90 degrees.
The problem is that when I open the door, sometimes it won't rotate but the stats will update (I printed the rotation and it went at -90 but the door wasn't moving). The invisible block is just a tiny square which has the door and handle attached to it. It's a pivot point. Also, certain doors work while some don't. I have a church in my game and that one opens but the one for the house will not open. Thanks!
asked Jun 06 '18 at 11:39 AM in Using UE4
I'm not exactly sure why your setup doesn't work, I know euler rotation in UE4 is a bit weird, I had problems with it too, but I recommend doing something like this:
In my case the Scene object contains the door mesh and handle.
answered Jun 06 '18 at 12:18 PM
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