Applying dynamic damage to skeletal mesh
I'm looking for some easy steps to take to apply a damage effect to NPC's. I've looked at some possible solutions online but they all seem rather expensive, especially in my case since I have multiple enemies coming at the player at once and I'm developing for VR.
I'm trying to accomplish a damage effect that isn't as costly as the Ryan Bruck’s method. I looked into Tom Looman's method as well but since each hit will cause major increase in shader complexity after a few hits it is quite the overkill. Decals obviously float on the skeletal mesh so it's a no-go as well.
Has anyone found a simpler solution to rendering damage?
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