Setting Bone Location (PhysicsHandle, DestructibleComponent)
I've been playing around with PhysicsHandles and Destructible Components and am fairly close to the point I need to be.
My issue now is I can find the bones and grab them and move them independently of the base destructible component they are a part of, but I can't get them to move toward my PhysicsHandle (located in front of my player character). They'll always stay at the distance they initially were.
Is there a way to SET the bone location? I can GET it easily enough.
I fixed it. When using "PhysHandle->GrabComponent" I was using the physics handle location as the grab location, and not the location of the bone itself.
I always seem to find the answers straight after I ask the question :)
Fixed. See edit.
answered Aug 06 '14 at 07:22 AM
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