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Setting Bone Location (PhysicsHandle, DestructibleComponent)

I've been playing around with PhysicsHandles and Destructible Components and am fairly close to the point I need to be.

My issue now is I can find the bones and grab them and move them independently of the base destructible component they are a part of, but I can't get them to move toward my PhysicsHandle (located in front of my player character). They'll always stay at the distance they initially were.

Is there a way to SET the bone location? I can GET it easily enough.

Thanks!

EDIT:

I fixed it. When using "PhysHandle->GrabComponent" I was using the physics handle location as the grab location, and not the location of the bone itself.

I always seem to find the answers straight after I ask the question :)

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asked Aug 06 '14 at 06:13 AM in C++ Programming

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Stackray
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Fixed. See edit.

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answered Aug 06 '14 at 07:22 AM

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Stackray
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avatar image Jordan Ariel Feb 02 '17 at 09:41 PM

Hi Stackray, I am actually having a similar issue but I cant seem to get my destructible chunk's position since the input for the 'get bone location by name' node only works with pose able meshes... any insight you could provide on how you go this to work would be greatly helpful!

thanks!

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