How do I get a 3D widget pause menu to spawn in front of the character in VR (and/or track players head movement)?
When the character is first planted in place, everything is fine. After teleporting around, the orientation is more complicated and the character pause menu starts to spawn next to or behind the character. One solution would be to make the menu constantly follow the player's eyesight, but I can't figure out how to do that. Does anyone have any suggestions? Here is my current solution
Adding this to the event tick in the motion pawn worked!
answered Jun 06 '18 at 06:34 PM
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