VR 3D widget interactive component works on one widget but not the other

I have a main menu that is implemented as a 3D widget and works perfectly with my interactive widget component. However, I also have a pause menu that spawns but has no interaction with the interactive widget component. I ran just the normal 2D widget in a non-VR setting and the widget itself works fine. The two menus seems totally the same but I have no idea what could be causing this. Here’s the unresponsive menu

Is the game paused when the “Pause Menu” appears? (i.e. “Set Game Paused” BP node is called with TRUE as input bool). If that is the case then make sure “Tick Even when Paused” bool is true in “Class Defaults” of your BP_MotionController, BP_PauseMenu_3D, your pawn and the input event that is doing the “clicking”

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thanks for the tip! unfortunately I wasn’t using this node before, so this doesn’t quite fix my issue. I did some more experimenting and found out the the widget is not the problem–i have a main menu in a different map that works. if i put the pause menu on the main menu map, it works as well. if i put the main menu in the pause menu map, it doesn’t work. there’s nothing in the level blueprints for either of these maps. does this elucidate anything? thanks!

hmmm, that’s weird. If you don’t mind, can you zip up the project and upload it here? I can take a look.