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Look at target without breaking physics constraint?

Hi guys, I have a physics constrained cube and I want it to look at an actor, I tried using SetWorldRotation, but it breaks my physics constraint: https://www.youtube.com/watch?v=YVrw2mE05YY

The idea is that's a Flytrap plant and it needs states where it only looks at its target when it's hungry, so I need to enable/disable this "looking at target" funcitonality at runtime.

My current workaround is to only rotate on one axis but I want to be able to rotate on the other ones as well. alt text

I asked in the Discord #blueprint server and @BoredEngineer told me I can use angular motors to reach a target orientation, but everything I've tried so far fails because I couldn't find out how properly to turn the angular motor on/off at runtime.

What do I do here?

Product Version: UE 4.19
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asked Jun 06 '18 at 11:21 PM in Blueprint Scripting

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Vlady Veselinov
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