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Failed to Connect to Bundle - Unreal 4.18, 4.19 or 4.20

I've already tried compiling a clean game in Engine versions 4.18, 4.19 and now at 4.20 and I always find this problem:

LogPlayLevel: [deploy] Created deployment server. LogPlayLevel: [DD] Trying to connect to mobile device running iOS ... LogPlayLevel: [DD] Mobile Device 'iPhone de Vinicius' connected LogPlayLevel: Failed to connect to bundle 'com.setegames.teste' with Unknown error 0xE80000B7 LogPlayLevel: [DD] ... File to be written '/Users/vinicius/Documents/Unreal Projects/teste/Saved/StagedBuilds/IOS\iPhone de Vinicius_Manifest_UFSFiles_IOS.txt' LogPlayLevel: [DD] ... File to be written '/Users/vinicius/Documents/Unreal Projects/teste/Saved/StagedBuilds/IOS\iPhone de Vinicius_Manifest_NonUFSFiles_IOS.txt' LogPlayLevel: [DD] ... Error: Failed to connect to bundle 'com.setegames.teste' LogPlayLevel: [DD] LogPlayLevel: Exiting.

alt text

I am unable to post a review of my games because of this problem. Does anyone know how to solve it?

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asked Jun 07 '18 at 04:13 AM in Packaging & Deployment

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v.el
71 5 7 7

avatar image v.el Jun 14 '18 at 05:58 PM

Does anyone know how to solve it?

avatar image komocode Apr 10 '19 at 11:34 PM

see my answer below.

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3 answers: sort voted first

Hi there. I ran into this problem and I fixed it by using another iOS device. After attempting to launch the .ipa file through XCode it complained that my device did not have a compatible CPU.

SO TRY USING A NEWER DEVICE.

Cheers!

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answered Jun 26 '18 at 10:30 AM

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Monument2Sin
21 2 5 6

avatar image v.el Jul 04 '18 at 12:25 AM

Thank you so much for help me. O will try to use a newer device.

avatar image luoyeshu Jul 22 '18 at 04:01 AM

I have a newest device but it not work for me.

avatar image komocode Apr 10 '19 at 11:34 PM

see my answer below.

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Ok, workaround above does not help me. I found another solution:

Precondition: You should have valid cert imported.

Nav to Project Settings->iOS, there is Build tab. There I checked "Automatic Signing" checkbox and added valid iOS Team ID (you can find it here)

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After that I was able to deploy my project.

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answered Jul 24 '18 at 08:47 PM

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vpopovyc
6 1

avatar image luoyeshu Jul 25 '18 at 08:44 AM

Why there is no Automatic Signing checkbox in my UE4.20 Project Settings->iOS->Build? Not in a new project too. There is only a Remote Build Options there.

avatar image vpopovyc Jul 25 '18 at 09:14 AM

What version of ue you use? I'm using ue4 4.20.

avatar image luoyeshu Aug 06 '18 at 04:20 AM

I didn't see any Automatic Signing checkbox in my UE4.20 alt text. How did you got that?

ue421.png (29.9 kB)
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I'm surprised Epic still has yet to fix this stupid bug. I reported this a year or two ago but it fell on deaf ears.

The solution is to not be using iCloud Drive while working on this project. If you saved this project on a folder that uploads to iCloud drive, you'll run into this issue.

Best to turn off iCloud Drive syncing of Documents/Desktop folders before you begin your project. If you already have the project in Documents, move it to your local drive that doesn't get sync'ed to iCloud and then run this command:

xattr -lr (path to .app bundle)

For me this was

xattr -lr /Users/komocode/Downloads/(PROJECT)/Binaries/IOS/Payload/(PROJECT NAME).app

Then run your build again.

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answered Apr 10 '19 at 11:34 PM

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komocode
1 1 1

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