Hello
I want to add Aim offset like the Owen character in the content demo to my third person game…
So I’ve made a copy of his animation blueprint and created blendspaces, aim offset etc. like Owens. But When I add the Aim offset in the animation blueprint my player model is getting messed up:
My aim offset blueprint looks exactly like Owens and seems to work fine when I open it and look around…
If I remove Yaw, Pitch and Player_AimOffset from the animation blueprint, the models looks normal, but then no aim…