Invisible hdri

Hi guys,

currently i´m trying to get reflections on a metallic surface without seeing the source of it.
So imagine you´re in a white room with a metallic ball in the middle. The hdr or hdri should cast reflections
on the sphere but the hdr itself it should be invisible in game.

Any ideas?

Thanks in advance

I would use a spherical reflection capture placed in the center of the sphere with a “Specified Cubemap” as “Reflection Source Type” instead of the “Captured Scene” default option.