currently i´m trying to get reflections on a metallic surface without seeing the source of it. So imagine you´re in a white room with a metallic ball in the middle. The hdr or hdri should cast reflections on the sphere but the hdr itself it should be invisible in game.
Thanks in advance
asked Jun 07 '18 at 08:40 AM in Rendering
I would use a spherical reflection capture placed in the center of the sphere with a "Specified Cubemap" as "Reflection Source Type" instead of the "Captured Scene" default option.
answered Jun 08 '18 at 08:14 PM
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