Is it possible to adapt an animation from one character to another character without deforming it? I tried for an animation of the personage base of the unreal and put the character of the paragon and got me all deformed. If someone can help.
you need to do some re-targeting. theres a good tutorial on re-targeting by epic that ill link below. basically re-targeting will adapt the animation to the size and location of the skeleton so that you can use animations across a wide range of different shaped characters. theres a few different kinds of re-targeting but the video series linked covers them all.
answered Jun 07 '18 at 01:42 PM
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