What is the best way to blow up a character to pieces
Hello, I realy appreciate some one giving some thoughts and examples if you can, to show how to deal with this situation:
I have a character and if he is killed by a projectile (explosion) he will be blown into pieces that will use physics, but i dont really know how to implement that in UE4
I thought that i have to destroy a pawn and spawn another version of the pawn allready brocken down into prepared chunks with collision. But when i import that into UE4 i ither get one mesh with collision elements or each chunk as a individual object which sounds like very bad way to go. The other way is to make it as a fractured mesh but i cant seem to tell it not to fracture already broken down mesh but instead use existing chunks. The other thing is the original skeletal version, maybe i should use that?
So my question is how to correctly approach this problem?
Destroy the actor and spawn a new BP different actor (made of Mesh pieces (arms, Legs, guts) with physics and ad radial impulse in the centre) in the same location and rotation, add a blood particle too. that should do it. sound cool so post Video when you're done i want to see it.
answered Aug 06 '14 at 09:35 AM
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