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Triggers stop working in packaged game


I'm encountering a major problem. Somehow my triggers stop working as soon as i package the project.

In editor everything works fine and as expected. In the packaged version nothing reacts correctly.

First I found that some triggers did not work because the communication to my game instance didnt work correctly. This was fixed by editing the DefaultEngine.ini (found another thread where somebody figured that out - if you rename or move the gameinstance blueprint the DefaultEngine.ini doesnt get updated) But now also other triggers stopped working completely.

I need urgent support for this matter and hope somebody can help me.

Product Version: UE 4.18
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asked Jun 07 '18 at 09:54 AM in Bug Reports

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avatar image Jeff A ♦♦ STAFF Jun 07 '18 at 01:38 PM


We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.



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