UE 4.13.2 won't open

Unreal Engine 4.13.2 will not launch the UE app opens but does not show a window then almost immediately it closes it did give a error message:

MachineId:C7838154E644DD2FE8B08F8B173D5542 EpicAccountId:7059f94c01884c70a438b77e6856986f

  SEGV_NOOP at 0x0
 
 SLSNewWindowWithOpaqueShape Address = 0x7fff54495d19 (filename not found) [in SkyLight]
 -[_NSCGSWindow initWithConnectionID:] Address = 0x7fff30327dce (filename not found) [in AppKit]
 +[NSCGSWindow(NSCGSWindowCreation) windowWithConnectionID:] Address = 0x7fff30326d16 (filename not found) [in AppKit]
 _NSCreateWindowWithOpaqueShape2 Address = 0x7fff2fa25a75 (filename not found) [in AppKit]
 -[NSWindow _commonAwake] Address = 0x7fff2fa24763 (filename not found) [in AppKit]
 -[NSWindow _commonInitFrame:styleMask:backing:defer:] Address = 0x7fff2f866048 (filename not found) [in AppKit]
 -[NSWindow _initContent:styleMask:backing:defer:contentView:] Address = 0x7fff2f8647d5 (filename not found) [in AppKit]
 -[NSWindow initWithContentRect:styleMask:backing:defer:] Address = 0x7fff2f86428e (filename not found) [in AppKit]
 invocation function for block in FMacPlatformSplash::Show() Address = 0x10a289a67 (filename not found) [in UE4Editor-Core.dylib]
 invocation function for block in PerformBlockOnThread(FCocoaRunLoopSource&, void () block_pointer, NSArray*, NSString*, bool) Address = 0x10a25ba80 (filename not found) [in UE4Editor-Core.dylib]
 FCocoaRunLoopSource::Process(__CFString const*) Address = 0x10a21c49c (filename not found) [in UE4Editor-Core.dylib]
 -[FCocoaRunLoopSourceInfo perform] Address = 0x10a21bec6 (filename not found) [in UE4Editor-Core.dylib]
 Unknown() Address = 0x7fff322d7a61 (filename not found) [in CoreFoundation]
 Unknown() Address = 0x7fff3239147c (filename not found) [in CoreFoundation]
 Unknown() Address = 0x7fff322ba4c0 (filename not found) [in CoreFoundation]
 Unknown() Address = 0x7fff322b993d (filename not found) [in CoreFoundation]
 Unknown() Address = 0x7fff322b91a3 (filename not found) [in CoreFoundation]
 RunCurrentEventLoopInMode Address = 0x7fff315a1d96 (filename not found) [in HIToolbox]
 ReceiveNextEventCommon Address = 0x7fff315a1b06 (filename not found) [in HIToolbox]
 _BlockUntilNextEventMatchingListInModeWithFilter Address = 0x7fff315a1884 (filename not found) [in HIToolbox]
 _DPSNextEvent Address = 0x7fff2f854a73 (filename not found) [in AppKit]
 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] Address = 0x7fff2ffeae34 (filename not found) [in AppKit]
 -[NSApplication run] Address = 0x7fff2f849885 (filename not found) [in AppKit]
 tchar_main(int, wchar_t**) Address = 0x10a00462a (filename not found) [in UE4Editor]
 main Address = 0x10a003e8e (filename not found) [in UE4Editor]
 start Address = 0x7fff5a5d4015 (filename not found) [in libdyld.dylib]

It works now I had to delete all data in the Application Support folder then reinstall Epic Games.