Streaming destructible meshes problem

Hi,
is there any way to stream destructible meshes without losing their state? Now, each time I load them to my level, they’re reseting, so even if they were destroyed, after each loading in they are in their not broken state.

Hi Strayer,

There isn’t a way to unload a destructible mesh and reload it while still being broken into pieces. All of that info is lost on level unload.

I don’t know the scope of your game and if this option would work for you. But a possible workaround would be to unload everything except for the destructible meshes and the ground/terrain that they sit on by keeping them in the persistent level. It’s not as efficient as unloading everything but it should give you the results your looking for while being as efficient as possible.

Thanks, TJ