GetScreenColorXY not giving color result, just black, BUG?
Hi there, i'm using UColorsBlueprintFunctionLibrary::GetScreenColorXY, compiling it without problem and adding a 2d vector from blueprint to move the pixels coordinates to be able to read pixel colors. It will allways give me black pixel color as a result. (though alpha is allways 1)
Any idea? Is it a bug? I'm not able to find or to think about any reason for this.
Here i copy my code and a screenshot of my blueprint.
In my build.css:
In my .h:
In my cpp:
And finaly in my blueprint i'm trying to use the function "Get Screen Color XY" in construction scritp
Debug on editor (in the picture i changed the name of the values, not a mistake there)
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