Prevent Navmesh from Fully rebuilding

We’re currently hitting an issue where server is rebuilding the navmesh entirely in the beginning.

  1. It seems that this is happening even without checking the “Rebuild in runtime”

  2. The main issue is that we want it to rebuild where it is dirty only instead of entire map, since entire map has already been built in the editor and has built_data associated with it.

Navmesh normally rebuild decently fast. However the issue we’re having is that our dedicated server on amazon is taking 2 minutes or more to rebuild the navmesh for some reason. being a dedicated server we cannot preview the building.

hi . I’m bumping this thread because this is a critical problem in our dedicated server. Games are taking more than 2 minute to build navmesh and game cannot start due to that. Appreciate any asistance

hi bumping this again.

I really need some help here. There seems to be no workaround at all.