How to transition from animation to ragdoll within Sequencer

I am using sequencer in UE 4.19 and am having trouble figuring out how to have my mesh go from animation to ragdoll inside Sequencer. I am trying to use Sequencer for animating a scene and have characters that use animations to run and shoot but would like some to go to ragdoll once they are dead. Is there a way to add ragdoll into sequencer for a character?

Thanks for any help.

It is possible to do that in sequencer using the event track.

Basically you add an event track in sequencer, define an event name on the desired frame and then access that event in the level BP.

You should have a look at the documentation on the subject for details. Also, I would like mention that if your characters are spawnables, they will most likely dissappear if the sequence is finished, I believe.