Problems while Changing the Collision Capsule Size while dashing
My dash looks somehow like this one: https://www.youtube.com/watch?v=MvSDCLsb4WQ Basically my animation makes my character Size to cut his height by half. When I use the "Set Capsule Size" Blueprint Node for the dash, it goes well. But when the dash ends, the "Set Capsule Size" sets the default value and my character gets stuck in the ground (ex: with the idle animation where the character is standing). I was searching for a way to move the capsule with blueprints, but I couldn't find any way.
How do I solve this problem?
Thanks in advance! Cheers!
asked Jun 08 '18 at 11:31 PM in Blueprint Scripting
answered Jun 09 '18 at 04:06 AM
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