How to move/align a texture/material on a static mesh ?
Hi ! =)
I wanted to know if there is a way to move a texture on a static mesh like you can do on a BSP Brush or an equivalent. (by texture I mean material, I say it the "UDK way", because in UE4, "UDK textures" are called materials right ?)
For example in my case I would like to align the green lines with the blue ones, the green lines corresponding to the gap of the tiles and the blue ones to the end of the red line.
Thanks in advance for your reply,
Normally you would adjust your UVs in the modelling application before exporting to unreal. However if you want control over texture alignment in the editor two possible methods would be:
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