How to move/align a texture/material on a static mesh ?

Hi ! =)

I wanted to know if there is a way to move a texture on a static mesh like you can do on a BSP Brush or an equivalent. (by texture I mean material, I say it the “UDK way”, because in UE4, “UDK textures” are called materials right ?)

For example in my case I would like to align the green lines with the blue ones, the green lines corresponding to the gap of the tiles and the blue ones to the end of the red line.

Thanks in advance for your reply,

Best regards,

Fl4sHNoX

I am interested in this too.

I am interested in this too.

My only idea for you is, that you use editor cubes, there you can align the materials.

Normally you would adjust your UVs in the modelling application before exporting to unreal. However if you want control over texture alignment in the editor two possible methods would be:

  • Adding a parameter to your material that you add to the texture coordinates. This way you can shuffle the textures around by adjusting the offset values.
  • Mapping your textures using worldspace position instead of UVs. This will ensure that everything will always align automatically.